Heightmap
Terrain from several layers of noise, with simulated hydraulic erosion and a radial mask for islands and mountains.
The procedural texture generator for Unreal Engine 5: heightmaps, noise, LUTs, channel packing and detail maps, without leaving the editor.

Texture Gen is a plugin for Unreal Engine 5, written entirely in C++, that brings the tools to create, convert and combine textures into the editor. It opens from the Window → UETextureGen Tools menu or from its icon in the toolbar.
The textures it makes become assets of the project, with the sRGB setting that PBR rendering expects: linear for normal maps, AO, roughness and displacement, sRGB for colours and LUTs. Heightmaps can also be exported as 16-bit PNG or RAW, ready for the Landscape tool.
For quick conversions, right-click a texture in the Content Browser: normal map, AO, roughness or displacement in a preview window, with the main parameters and a direct save.
The tools window is split into twelve tabs: from generating from scratch to converting the maps you already have.
The tools window, the preview from the context menu and the maps generated in the Unreal Engine editor.





| Version | 1.0.0 |
| Type | Plugin for the Unreal Engine editor (C++ and Slate) |
| Unreal Engine | 5.8 |
| Platform | Windows, with Visual Studio 2022 to compile the plugin |
| Licence | Paid |
AvailableDesktop app · Plugin
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