Exploration
Beyond the south gate, a new world every game: supermarkets, hospitals, schools and stations to explore room by room.















The village is empty. The world outside is not.
The 3D zombie survival game we are building: you play it in the browser, with nothing to install.
Out there is the city you crossed to get here: it emptied in a single winter, and it is never the same twice. Every trip out leads into streets, houses and shops nobody has emptied yet.
The Firekeeper That's you: the one who keeps the village fire burning.
For three weeks the planes spread a grey dust over fields and cities: a fungus made to heal poisoned land. People called it the Ash. Then it began to grow in the dead, and the dead began to hunt the living.
The school Closed since the first winter. Nobody came back to open it.
The park The trees grow thicker than before. That is not a good sign.
Food, water, medicine, ammunition: everything the village needs is out there, in car boots, on shelves, in houses. You search, you choose, you bring it home.
Car boot Somebody left in a hurry.
Back at the village, materials become tools, defences and weapons. Legendary weapons can't be bought: you find their blueprints out there, one piece at a time.
You are not the only one left. At the far end of the street a survivor has her back to a van, and nowhere to run.
Survivor Unarmed, and with nowhere to run.
They are not different monsters: they are the forms of a single infection. Some follow the heat, some run, some scream to call the others, some play dead. In the dark and in the rain they grow more dangerous.
Walker It follows heat and noise. It doesn't tire.
Run, draw, aim: out there, nobody pauses the world for you.
Ammunition is scarce, and every shot carries far: you aim, you pick your moment, you fire.
Target Three metres from her.
Whoever you bring back to the village stays: a name, a trade, a place to sleep. And someone knows what happened to the ones who left before you.
New resident At the village she will have a bed and a job.
The day really passes: in the dark you see less, the infected grow faster, and your torch both saves you and gives you away.
It was Vera Lind's camp. Two winters ago she set out east with her expedition, thirty people, and none of them came back. Now it's yours: from tents to walls, you rebuild it one piece at a time.
Walled Hamlet The third of the village's six tiers.
The Firekeeper is not a hero, it's a role: the one who keeps the fire burning and brings the others home. If they fall, someone else takes it up.
Firekeeper is in development. Want to know when you can play it, or talk to us about it?
The fire When you arrived it was nearly out. It is yours now.
A consortium had made VERDANT, a fungus that could clean land poisoned by decades of industry. They spread it from the sky as a grey dust, the Ash. Today the spores are everywhere, and the bodies of the dead are their soil.
The village was Vera Lind's camp. She set out east with her expedition and never came back; only Elias stayed by the fire, waiting for her. You arrive after three days on the road, find the gate with nobody on it and a fire nearly out. That is where your story begins: a prologue, six chapters and an epilogue, to find out where the ones before you went, and what the world is turning into.
What the film tells, in six points: it is all in the game, in development.