The village from above in the afternoon, with the fire burning in the middle of the empty squareThe survivor walks down the street, between the school and the parkThe abandoned school along the street, with the basketball court in frontThe survivor searches the boot of a red carThe survivor bent over the boot, seen up closeThe street from above: at the far end a survivor by a van, and the village beyondOne of the infected crosses the street towards the survivorThe survivor runs down the street, pistol in handThe survivor, seen from behind, aims his pistol at the infected down the streetThe bullet in flight down the street, towards the infectedThe survivor holds out his hand to the woman he has savedThe two survivors walk towards the village at sunsetThe village gate, with the watchtowers and the houses behind the wallsThe two survivors before the village fire, at dusk

Firekeeper

The village is empty. The world outside is not.

The 3D zombie survival game we are building: you play it in the browser, with nothing to install.

The world outside

Beyond the south gate

Out there is the city you crossed to get here: it emptied in a single winter, and it is never the same twice. Every trip out leads into streets, houses and shops nobody has emptied yet.

  • 15 places to explore
  • 1 new world every game

The Firekeeper That's you: the one who keeps the village fire burning.

The Ash

It fell from the sky

For three weeks the planes spread a grey dust over fields and cities: a fungus made to heal poisoned land. People called it the Ash. Then it began to grow in the dead, and the dead began to hunt the living.

The school Closed since the first winter. Nobody came back to open it.

The park The trees grow thicker than before. That is not a good sign.

The loot

Every trip out is an expedition

Food, water, medicine, ammunition: everything the village needs is out there, in car boots, on shelves, in houses. You search, you choose, you bring it home.

Car boot Somebody left in a hurry.

The workbench

What you find becomes something else

Back at the village, materials become tools, defences and weapons. Legendary weapons can't be bought: you find their blueprints out there, one piece at a time.

  • 7 legendary weapons to find
Meanwhile

Someone is in trouble

You are not the only one left. At the far end of the street a survivor has her back to a van, and nowhere to run.

Survivor Unarmed, and with nowhere to run.

The infected

A single organism

They are not different monsters: they are the forms of a single infection. Some follow the heat, some run, some scream to call the others, some play dead. In the dark and in the rain they grow more dangerous.

  • 8 forms of the infection

Walker It follows heat and noise. It doesn't tire.

The run

Every second counts

Run, draw, aim: out there, nobody pauses the world for you.

The aim

Every shot counts

Ammunition is scarce, and every shot carries far: you aim, you pick your moment, you fire.

Target Three metres from her.

The rescue

Those you save stay

Whoever you bring back to the village stays: a name, a trade, a place to sleep. And someone knows what happened to the ones who left before you.

New resident At the village she will have a bed and a job.

Sunset

Night changes everything

The day really passes: in the dark you see less, the infected grow faster, and your torch both saves you and gives you away.

The village

The village grows with you

It was Vera Lind's camp. Two winters ago she set out east with her expedition, thirty people, and none of them came back. Now it's yours: from tents to walls, you rebuild it one piece at a time.

  • 6 expansion tiers
  • 18 structures to build

Walled Hamlet The third of the village's six tiers.

The fire

Keep the fire burning

The Firekeeper is not a hero, it's a role: the one who keeps the fire burning and brings the others home. If they fall, someone else takes it up.

Firekeeper is in development. Want to know when you can play it, or talk to us about it?

The fire When you arrived it was nearly out. It is yours now.

The world isn't over: it's being composted

A consortium had made VERDANT, a fungus that could clean land poisoned by decades of industry. They spread it from the sky as a grey dust, the Ash. Today the spores are everywhere, and the bodies of the dead are their soil.

The village was Vera Lind's camp. She set out east with her expedition and never came back; only Elias stayed by the fire, waiting for her. You arrive after three days on the road, find the gate with nobody on it and a fire nearly out. That is where your story begins: a prologue, six chapters and an epilogue, to find out where the ones before you went, and what the world is turning into.

The game at a glance

What the film tells, in six points: it is all in the game, in development.

Exploration

Beyond the south gate, a new world every game: supermarkets, hospitals, schools and stations to explore room by room.

Survival

Food, water, ammunition and a day that really passes: with the dark and the rain, everything changes.

The infected

Eight forms of a single organism, born of the Ash: each one hunts in its own way.

Survivors

Whoever you save joins the village, with a name, a trade and a place to sleep.

The village

6 expansion tiers and 18 structures: from a camp by the road to a town with its own walls.

A story to uncover

Where did Vera Lind's expedition go? A prologue, six chapters and an epilogue, in a world that is not what it seems.